Jul 26, 2025  
2024-2025 Catalog 
    
2024-2025 Catalog [ARCHIVED CATALOG]

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ART 1313 - Design I


Description
Students in this course learn to use the elements and principles of design as a basis for all creative work in the visual arts. Students are introduced to the vocabulary of design as well as the use of the computer as a design tool. This course must be taken before any Graphic Design course.

Pre-Requisite
NONE

3 Credit Hour(s)

Contact Hours
30 lecture contact hours; 60 lab contact hours

4.67 Faculty Load Hour(s)

Semesters Offered
Fall, Spring

ACTS Equivalent
N/A

Grade Mode
A-F

Learning Outcomes
Students completing this course will be able to:

  • Demonstrate a working knowledge of the current graphic design software, including Adobe Illustrator and Adobe Photoshop.
  • Demonstrate a familiarity with the vocabulary of design.
  • Demonstrate abstract thinking and creativity through design.
  • Research information on clients, products, styles, etc. and then apply that research to their designs.
  • Critique work not only for skill and technique, but also for its application.
  • Understand and use the computer as a design tool, including Macintosh operating system, Adobe Illustrator and Adobe Photoshop.


General Education Outcomes Supported
  • Students develop higher order thinking skills.
  • Students develop effective oral communication skills.
  • Students can use computers proficiently.


Standard Practices
Topics List

  • The Computer as a Design Tool
  • Adobe Illustrator
  • Basics of Adobe Photoshop
  • Elements of Art
  • Principles of Organization
  • Design Vocabulary
  • Evaluation of Art/Design
  • Presentation
  • Critiques

Learning Activities

Required Methods of Instruction

  • Primarily lecture, visual aids, demonstrations, and studio work.
  • Areas covered must include instruction on the use of Adobe Illustrator, Adobe Photoshop, design vocabulary, research, discussions, presentations, and critiques.
  • Methods must include visual demonstrations, classroom discussions, studio work, presentation, and critiques with a focus on learning advanced design concepts and software use. Instructors should closely monitor the progress of students and their use of the software to ensure that the students are gaining a thorough knowledge of the application.

Assessments

Assessment is based on a chosen project assigned across all sections of the course. The rubric and assignment must be very similar, and the project should demonstrate the learning progression of the students.

Grading guidelines

  • Grades in this course should be based on design aesthetics, creativity & originality, following instruction, execution with the prescribed software, and presentation of the work.
  • Percentages of each of the criteria may vary with each project, but Design and Execution should both be given nearly equal weight in grading of each of the major projects.



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